
Strangely, Duat has a commented-out, slightly different copy of one of Dwelling's idol_top rooms which feature the log trap. What makes the room even more questionable is that idols cannot be cashed in at portals, so this idol is worthless. It has no threats and was likely copied from a different area as a template. The coffin rooms that have other players in multiplayer use a different room.ĭuat also has an idol room, but the idol_room_chance is set to a 0/1 chance which makes it never appear. The unused version also has a template backlayer. The unused version has some different terrain at the left and bottom-right. Tide Pool has a machine_bigroom_side room tagged with !ignore that is slightly different compared to one of the used machine_bigroom_side rooms. The in-game image replaced the right half of the treasure room while leaving the left half vanilla.Ī very similar treasure room could be seen at the playable demo at TwitchCon 2018. This room has one less arrow trap and no actual treasure room in the center. In Vlad's Castle, the right half of the treasure room has a second room tagged with !ignore. Interestingly, in Spelunky HD, some unlockable character coffins were found in small challenge rooms, which is similar to the idea of this room. This would mean that the platforming challenge would be required to reach the coffin from the path. If it generated to the right of a path room (so that the left is connected to the path), the room will horizontally flip to let that side be what connects it to the path. If this naturally generated, the right of the room would be connected to the path.
#SPYDER SKI PANTS CODE#
In the level data, the 2 tile code next to the lava represents floor that has a 50% chance to generate. It features a small platforming challenge to get to the coffin. Volcana has this very interesting alternate coffin_unlockable room that is tagged with !ignore. The coffin rooms that have other players in multiplayer use a different room. This room was likely a template that was edited to match the theme of other areas. Dwelling's unlockable character is found in 1-4, which uses a different level file and room.

Replacing cavebossarea.lvl with testingarea.lvl causes the exit to lead to Volcana and spawns three of Volcana's snail critters that would not spawn otherwise.ĭwelling has a coffin_unlockable room, where unlockable characters are found. Using mods, you can replace 1-4's level generation file, cavebossarea.lvl, with testingarea.lvl to see it in-game.

The level is made up of four setrooms that always generate the same. The entrance is in the bottom-left room and the exit is in the bottom-right room. It is a level 2x2 rooms big with a one tile thick border made of wood tiles. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.A completely unused level file, testingarea.lvl, exists. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
